Housing - Just an Idea
October 30th 2006 – Test Worlds – RC Engine
Added – Small Pirate islands, Five so far.
- The small pirate islands were the mini treasure hunting game will be played on. They are placed near the middle of the ocean.
Noted – Allowing the player to have a choice within test worlds on were they want to live I have come up with a game lobby for the game. Were the player would create there character and then get warped to this lobby. Were like a space port players would be able to choose were they want to start off (which island).
Noted – Player housing. I came across a small little bug (I would state it as) were you can drop items on the terrain (in game) and they would stay there. Even if the server reset the items would not budge. As Test Worlds will be a small type game. I am going to keep this small error. I found there’s a file which logs these items dropped. What I plan on doing is searching through the file every night and finding all the items which are not player houses, the player house model will be called for example;
P_House_Small
P_House_Medium
This would give me an advantage of looking for just the items without the P_ in front for a model name. I could locate by using the find tool all the items that are not houses and delete them. Thus leaving only the player houses. I will at a later date look into an automatic system that would do this for me.

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